5/15/2023 0 Comments Grounded for life game![]() “We brainstormed ideas for a long time before arriving at the idea of being shrunk down to the size of an ant,” Brennecke recalls. According to Adam Brennecke, game director on Grounded, the idea’s allure came down to its interesting “What if?” scenario and how it captured the imagination of both the players and developers. It’s a gameplay experience that borrows from popular films, such as Honey, I Shrunk the Kids and A Bug’s Life. Obsidian’s multiplayer survival game is about a group of children who have been shrunk down in size and let loose on an American backyard filled with bugs, spiders, and natural resources to collect and craft with. Grounded is arguably the most well-known of these projects. But what is it about the premise of exploring a huge everyday world that so appeals to players and developers? Honey, I Shrunk the Kids This includes everything from Obsidian’s action-survival game Grounded to Ovid Works’ loose adaptation of Franz Kafka’s famous novella Metamorphosis, to Brain & Nerd’s sandbox-survival game Hortalius, to Cubit Studios sci-fi adventure game Infinitesimals. Recently, a number of games have started exploring this idea, letting players shrink down and experience familiar locations from a brand-new perspective. But what if we had to explore it from a new perspective? Say, from the perspective of an ant or a small bug? This would completely change the way we view our surroundings, turning a backyard into a jungle and a bedside table into an Everest to be conquered. ![]() We all think we know the ins and outs of our own home.
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